My virtual torso watched Mark Zuckerberg’s Meta Connect 2022 keynote • ZebethMedia

Moments before Meta’s big annual developer conference was set to begin, ZebethMedia’s staff scrambled to see who had a charged Meta Quest headset, which is turned out was nobody. But because I knew what corner of the closet mine was in (upper left), here I am.
After merging my work Facebook account (Taylor Linguini) with Meta’s new universal login system, I pushed a software update, RSVPed to Mark Zuckerberg’s big keynote and popped on that bad boy. I also popped on its USB charger because this thing doesn’t last that long to begin with and I was on like 30 percent power and sometimes Zuckerberg likes to do a lot of words.
It took me a little bit of gesticulating wildly to remember the controls, but then I was ready to watch the Meta CEO’s keynote, which was attended by myself and 5.4K of my closest friends (torsos only) a number that probably accurately reflects how many Meta employees and wayward tech reporters were required to watch this thing in three dimensions instead of two.
Image Credits: Meta/ZebethMedia
My main impressions from the event, the virtual one, were that… it was fine. I was plopped into a virtual plaza full of helpful signage about the keynote location and developer events and a big brand fountain in the center (all brands need a fountain) with that floppy blue infinity sign. After navigating to the keynote portal by thrusting my virtual torso into a large depiction of Mark Zuckerberg I was sucked into a VR timeloop situation for five minutes or so, wherein I got kicked back to the plaza and had to do it all over again.
Once I was in, I watched Zuckerberg’s newly revamped avatar chat with various employees on stage in a small instance with maybe 15 other people, all of whom probably worked for Meta and thought I was completely deranged, which is mostly not true. While they stood around a small virtual amphitheater watching the keynote calmly, I did the opposite, scooting frantically between them and taking screenshots while pressing myself as close to Zuck’s instanced avatar as I could, much like any self-respecting press nightmare person would do at an IRL event.
Image Credits: Meta/ZebethMedia
Everything worked pretty well and it was mildly more entertaining to watch a tech keynote in VR rather than on my computer, but way less practical. I couldn’t really record the audio any more or take notes, since my field of vision was dominated by virtual reality, which is not yet superior to reality reality as far as jotting down my little notes goes. And it was hard to describe the funny things happening to my work pals, who were not in VR with me, which drove a wedge between us, in my opinion.
One thing I will say is the avatars in Horizon Worlds look pretty okay now (mine is kind of hot to be perfectly honest), but man, people are doing some wild stuff with their arms. Presumably like me, everyone else in my little pocket world was watching while seated at their desk, intensely gripping their little joystick deathstars as the only tether to regular old tactile reality.
Image Credits: Meta/ZebethMedia
Image Credits: ZebethMedia/Meta
The effect of that is everyone sticking their zombie arms straight out or worse, twisting them up in horrible contortions because, like me, at some point they got sick of holding the controllers and set them down haphazardly. I even found one poor fucker levitating in space at the great floppy infinity fountain, his body folded hopelessly into itself three feet off the ground. I’m just bringing this up because we’re adding feet now, but maybe we should be un-adding arms, you know?
Image Credits: Meta/ZebethMedia
Ultimately everything went pretty smoothly except the scary stuff with the arms. There should probably be a “desk mode” that puts up a standard animation of crossed arms or whatever so we don’t all look like horrorshows in Horizon Worlds. Meta if you’d like to hire me I’m a genius but I do think that would be a conflict of interest.
Also I have to say that my dog licked me out of nowhere while I was in there and that was totally shocking and I said “woah!” out loud, and that really pulled me out of the experience.

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