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Google says Indian competition regulator’s order ‘major setback’ for consumers and businesses • ZebethMedia

Google says the Indian competition regulator’s order is a “major setback for Indian consumers and businesses” and it is reviewing the decision to evaluate “next steps.” The Competition Commission of India fined Google $161.9 million on Thursday for anti-competitive practices related to Android mobile devices and ordered a number of redressal measures that could force Google to make fundamental changes to its business strategies. A Google told ZebethMedia in a statement that the regulator’s order also opens “serious security risks for Indians who trust Android’s security features,” and raises the “cost of mobile devices for Indians.” The company did not say what steps it may take, but industry analysts believe that Google will very likely challenge the order. The antitrust watchdog said in its statement Thursday that device manufacturers should not be forced to install Google’s bouquet of apps and the search giant should not deny access to its Play Services APIs and monetary and other incentives to vendors. India is Google’s largest market by users. Google’s Android operating system powers 97% of the country’s 600 million smartphones, according to research firm Counterpoint. Google in 2020 pledged to invest $10 billion in the South Asian market over the coming years. It has already financed up to $5.5 billion in the local telecom giants Jio Platforms and Airtel. The watchdog was investigating whether Google had assumed dominant position in five different markets: licensable OS for smartphones, app store, web search services, non-OS specific mobile web browsers and online video hosting platform in India. Google was dominant in all of those relevant markets, the regulator concluded.

Amazon alleges some TV vendors are not partnering over fear of retaliation from Google • ZebethMedia

Amazon says over half a dozen hardware vendors have indicated that they cannot enter into a TV manufacturing relationship with the e-commerce group over fear of retaliation from Google. The revelation, officially shared for the first time by Amazon, was made by an Amazon India unit to the country’s antitrust watchdog as part of a years-long investigation into Google over claims that it abuses the dominant position in Android. The watchdog found that Google did abuse its dominant position in Android and slapped a $162 million fine on Thursday. As part of the investigation, the Competition Commission of India interviewed several industry players including Samsung, Microsoft and Mozilla. But nobody spoke quite so freely as Amazon, a quick analysis of the 293-page order showed. Here’s CCI sharing what Amazon told them: Amazon has explored working with mobile OEMs/ODMs/CMs who also manufacture non-mobile smart media devices, such as smart TVs, to enable those manufacturers to distribute non-mobile smart media devices (including smart TVs) running the Fire OS (e.g., Fire TV Edition (FTVE) for smart TVs). In these discussions with OEMs, at least seven OEMs have indicated that their ability to enter into a manufacturing relationship of this kind with Amazon is either blocked entirely or significantly limited (e.g., in terms of geographic scope) by their contractual commitments to Google and the concern that Google would retaliate against another of the OEM’s businesses that produce Android devices. Amazon told the competition regulator that in “several cases” the OEM has indicated that it cannot work with Amazon “despite a professed desire to do so in connection with smart TVs.” In some cases, Amazon said even if the manufacturers agreed to not work on Android-powered smart TVs, they still had concerns that by working with Amazon on Fire OS-powered TVs they might still be risking their GMS license from Google for other businesses. Additionally, firms including Foxconn and Panasonic tried and failed to obtain permission from Google to work with Amazon, the e-commerce giant said. “In others, the OEM has tried and failed to obtain ‘permission’ from Google. For example, such discussions occurred with Skyworth, TPV (with respect to the Philips brand), UMC (with respect to the Sharp brand), Foxconn (with respect to the Sharp brand), and Panasonic. Panasonic also shared concerns about possible retaliation by Google against its automotive and aviation businesses if it proceeded with FTVE installation on smart TVs,” the watchdog cited Amazon as saying. (More to follow)

India fines Google $162 million for anti-competitive practices on Android • ZebethMedia

India’s antitrust watchdog fined Google $161.9 million on Thursday for anti-competitive practices related to Android mobile devices in “multiple markets” in a major setback for the search giant in the key overseas region. The Competition Commission of India, which began investigating Google several years ago after complaints from local firms, said in its order that Google requiring device manufacturers to pre-install its entire Google Mobile Suite and mandating prominent placement of those apps “amounts to imposition of unfair condition on the device manufacturers and thereby in contravention of the provisions of Section 4(2)(a)(i) of the Act.” India is Google’s largest market by users. The company in 2020 pledged to invest $10 billion in the South Asian market over the coming years and has backed the local telecom giants Jio Platforms and Airtel. The order also found: Google has perpetuated its dominant position in the online search market resulting in denial of market access for competing search apps in contravention of Section 4(2)(c) of the Act. Google has leveraged its dominant position in the app store market for Android OS to protect its position in online general search in contravention of Section 4(2)(e) of the Act. Google has leveraged its dominant position in the app store market for Android OS to enter as well as protect its position in non-OS specific web browser market through Google Chrome App and thereby contravened the provisions of Section 4(2)(e) of the Act. Google has leveraged its dominant position in the app store market for Android OS to enter as well as protect its position in OVHPs market through YouTube and thereby contravened provisions of Section 4(2)(e) of the Act. Google, by making pre-installation of Google’s proprietary apps (particularly Google Play Store) conditional upon signing of AFA/ ACC for all Android devices manufactured/ distributed/ marketed by device manufacturers, has reduced the ability and incentive of device manufacturers to develop and sell devices operating on alternative versions of Android i.e., Android forks and thereby limited technical or scientific development to the prejudice of the consumers, in violation of the provisions of Section 4(2)(b)(ii) of the Act. The watchdog said device manufacturers should not be forced to install Google’s bouquet of apps and the search giant should not deny access to its Play Services APIs and monetary and other incentives to vendors. (More to follow)

Google’s Android Go for entry-level phones is now on 250 million devices • ZebethMedia

Five years after Google released the first version of Android Go, its mobile operating system for entry-level devices, the program has now amassed over 250 million monthly active devices. That’s up from 200 million Android Go monthly active devices milestone that Google shared in December last year. To mark the occasion, the search giant has also announced the new Android 13 (Go Edition) that delivers several premium features for the affordable smartphone lineups. The company said one of the key updates shipping with this version is Google Play System Updates for Android Go devices. This will allow consumers to receive some essential updates timely and on the fly without having to wait for the handset’s phonemakers to issue them. “This will make the delivery of critical updates quick and simple without compromising storage availability on the device. The result is a phone that stays up to date over time — and you don’t have to wait for the next release or a software push from your phone’s manufacturer to have the latest and greatest,” the company explained. Android 13 (Go Edition) also introduces company’s new design language, Material You, for better theming and personalization of the phone’s interface. Google first introduced Material You with Android 12 for a ubiquitous customization experience throughout the system. For instance, if you change your wallpaper, the color scheme across the system changes to reflect that. Image Credits: Google What’s more, the new Android Go version shows you personalized articles and content if you swipe left from the home screen. This Discover feed also includes short videos and game updates from sports teams you follow. The new Go Editon update also brings some of the Android 13 features like Notification Permissions and the ability to define languages per app. Google said devices with Android 13 (Go Edition) will show up in 2023. In September, Google quietly increased the requirement of minimum RAM size to 2GB for devices launching or updating to Android 13. The company also works on some local forks of Android Go for a customized user experience. Last year, the company partnered with Indian telecom giant Jio to release an $87 phone called JioPhone Next with a forked version of Android Go.

Google is finally making Chrome tablet-friendly • ZebethMedia

After ignoring the app experience on Android tablets for years, Google appears increasingly focused on turning things around. Earlier this year, the search giant introduced Android 12L, which brought an improved interface and multitasking experience to tablets and foldable. At the developer conference Google IO in May, it promised to finetune over 20 of its own apps for the tablet experience. Now the search giant is beginning to deliver on that pledge, starting with the browser Chrome. Google has rolled out an update to Chrome for Android tablets that introduces new features such as a side-by-side view for improved tab navigation and the ability to drag and drop information out of Chrome. The side-by-side view will help users navigate between tabs by swiping across the address bar (as shown in the gif below). This is helpful when you can’t really read tab names in settings such as split-screen. Image Credits: Google The drag-and-drop functionality allows users to move around links, images and text from Chrome to apps such as Gmail, Keep and Photos. Watch it in action in the gif below. Google introduced a similar drag-and-drop support for apps such as Drive, Docs, Sheets, Slide and Keep on Android tablets in July. Image Credits: Google What’s more, the refined Chrome for Android tablets adds a grid layout for tabs to make it easier for users to switch between them — instead of having to traverse through the horizontal line of tabs. The revamp also allows users to see large-sized previews of currently open tabs when they swipe up from the bottom of the screen. This feature is already available on Chrome’s smartphone app through the tab switcher. Image Credits: Google The company said its tab groups feature — first introduced for Chrome for desktop in 2020 — is also “coming soon” to Chrome for tablets. “No matter if you prefer using a mouse, a stylus, or your finger, the Chrome on Android experience should be as intuitive and familiar on tablets as on your computer or phone. We’re constantly exploring new ways to make it easier and more enjoyable to use Chrome on your Android tablet — whether it’s easier navigation with the visual tab grid, switching to desktop mode, or finding the tab quickly,” said Lola Adams, Product Manager, Chrome, in a statement. Google is slowly improving the Android tablet experience through app refreshes and software updates as it prepares to launch its own Pixel tablet next year.

Watch Google’s ping pong robot pull off a 340-hit rally • ZebethMedia

As if it weren’t enough to have AI tanning humanity’s hide (figuratively for now) at every board game in existence, Google AI has got one working to destroy us all at ping pong as well. For now they emphasize it’s “cooperative” but at the rate these things improve, it will be taking on pros in no time. The project, called i-Sim2Real, isn’t just about ping pong but rather about building a robotic system that can work with and around fast-paced and relatively unpredictable human behavior. Ping pong, AKA table tennis, has the advantage of being pretty tightly constrained (as opposed to playing basketball or cricket) and balance of complexity and simplicity. “Sim2Real” is a way of describing an AI creation process in which a machine learning model is taught what to do in a virtual environment or simulation, then applies that knowledge in the real world. It’s necessary when it could take years of trial and error to arrive at a working model — doing it in a sim allows years of real-time training to happen in a few minutes or hours. But it’s not always possible to do something in a sim; for instance what if a robot needs to interact with a human? That’s not so easy to simulate, so you need real world data to start with. You end up with a chicken and egg problem: you don’t have the human data, because you’d need it to make the robot the human would interact with and generate that data in the first place. The Google researchers escaped this pitfall by starting simple and making a feedback loop: [i-Sim2Real] uses a simple model of human behavior as an approximate starting point and alternates between training in simulation and deploying in the real world. In each iteration, both the human behavior model and the policy are refined. It’s OK to start with a bad approximation of human behavior, because the robot is also only just beginning to learn. More real human data gets collected with every game, improving the accuracy and letting the AI learn more. The approach was successful enough that the team’s table tennis robot was able to carry out a 340-strong rally. Check it out: It’s also able to return the ball to different regions, granted not with mathematical precision exactly, but good enough it could begin to execute a strategy. The team also tried a different approach for a more goal-oriented behavior, like returning the ball to a very specific spot from a variety of positions. Again, this isn’t about creating the ultimate ping pong machine (though that is a likely consequence nevertheless) but finding ways to efficiently train with and for human interactions without making people repeat the same action thousands of times. You can learn more about the techniques the Google team employed in the summary video below:

YouTube ends the test asking users to get a premium subscription to watch 4K videos • ZebethMedia

Earlier this month, YouTube ran an experiment where it asked some free users to upgrade to a premium account to watch videos in 4K resolution. The company has now ended this test — probably because of uproar from users. In a tweet, YouTube confirmed the end of the experiment and said, “viewers should now be able to access 4K quality resolutions without Premium membership.” So all users can now watch videos at the highest resolution without paying for a subscription. we’ve fully turned off this experiment. viewers should now be able to access 4K quality resolutions without Premium membership. we’re here if you have other q’s — TeamYouTube (@TeamYouTube) October 17, 2022 YouTube ran the test to understand to gauge users’ reactions when a particular feature was pushed behind the premium tier. In a now-deleted tweet, the company told a user who got a pop-up asking them to upgrade that the user was “a part of our experiment to know better the feature preferences of Premium & non-Premium viewers.” Google charges $9.99 per month for YouTube Music and $11.99 per month for YouTube premium in the U.S. — these prices vary across the world. The company claims to have more than 50 million paid subscribers across both offerings globally. The Premium subscription offers features like ad-free viewing, video downloads for offline consumption, and background play. YouTube tries many ways to convert free users into paid users. Earlier this year, it ran an experiment showing users up to 11 unskippable ads before the start of a long video to let them have an uninterrupted experience. This test was short-lived and the company ended it within days. Last week, YouTube introduced a new feature called handles — which is similar to what other social networks like Twitter, Instagram, and Facebook offer — that allows creators to direct viewers to their channel easily.

Play Store revamp, Google antitrust suit updates, BeReal’s real traction • ZebethMedia

Welcome back to This Week in Apps, the weekly ZebethMedia series that recaps the latest in mobile OS news, mobile applications and the overall app economy. Global app spending reached $65 billion in the first half of 2022, up only slightly from the $64.4 billion during the same period in 2021, as hypergrowth fueled by the pandemic has slowed down. But overall, the app economy is continuing to grow, having produced a record number of downloads and consumer spending across both the iOS and Google Play stores combined in 2021, according to the latest year-end reports. Global spending across iOS and Google Play last year was $133 billion, and consumers downloaded 143.6 billion apps. This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and much more. Do you want This Week in Apps in your inbox every Saturday? Sign up here: techcrunch.com/newsletters. Epic Games and Match attempt to expand their antitrust lawsuits against Google Image Credits: Alex Tai/SOPA Images/LightRocket / Getty Images Epic Games and Match Group are looking to fortify their antitrust lawsuits against Google by adding new counts to their initial complaint, filed last year, which illustrate the lengths Google supposedly went to in order to dominate the Android app market. The companies, a week ago, filed a motion to amend their complaints in their cases against Google, which now allege that Google paid off business rivals not to start other app stores that would put them in competition with Google Play. This would be a direct violation of U.S. antitrust law known as the Sherman Act, the amended complaint states. Epic Games and Match Group had originally detailed Google’s plans in a filing last year, where they detailed a Google program known as “Project Hug,” or later, the “Apps and Games Velocity Program.” This effort was focused on paying game developers hundreds of millions of dollars in incentives to keep their games on the Google Play Store, it had said. Now, Epic Games and Match Group are looking to add to their complaint with two new allegations specifying how Google had either paid or otherwise induced its potential competitors to agree to not distribute apps on Android in competition with the Play Store, including through their own competing app stores. Google, it reads, had identified developers who were “most at risk … of attrition from Play” and then approached them with an offer of an agreement. The complaint now deems this a “per se” violation of Section 1 of the Sherman Act, which prohibits “every contract, combination in the form of trust or otherwise, or conspiracy, in restraint of trade or commerce among the several States, or with foreign nations,” it says. (You can read the full story here on ZebethMedia.) Google Play revamp continues Image Credits: Google Google announced this week new features for its Play Store that are designed to put more of developers’ store listing assets “front and center.” The company says that on large-screened devices, like tablets, foldables and Chromebooks, the Play Store redesign will make better use of app screenshots, videos and descriptions directly in the Apps and Games Home. This will help Android users when they’re browsing for new apps and games to install, Google says. It’s also adding the ability for developers to upload Chromebook-specific screenshots in the Play Console, to better portray the Chromebook experience. Developers can upload up to eight screenshots, in the recommended 16:9 screenshots for landscape, with dimensions of 1080-7690px. Google is updating its quality guidelines for tablets for consistency across large screens, as well, but notes that previous uploads won’t be impacted by the changes. Google additionally published a set of content quality guidelines to help developers learn best practices about how to showcase apps on large screens. The changes announced this week follow an earlier revamp of the Play Store that offered users the ability to filter search results by device, making it easier for them to discover and download apps for non-phone devices like smartwatches, TVs and cars, including through remote installs. The feature was timely, given Google’s recent debut of its first Pixel-branded smartwatch this month. BeReal’s real traction Gen Z social media app BeReal encourages its users to take a photo every day — a format designed to create a daily habit. But only a small number of the app’s users are currently doing so, new estimates from a third-party app intelligence firm indicate. According to research from Sensor Tower, BeReal is demonstrating significant traction across some metrics — it topped 53 million worldwide installs across the App Store and Google Play and has seen its monthly active users jump by 2,254% since January 2022, for example. But only 9% of its active Android installs are opening the app every day as of the third quarter of this year, the firm found. Active users are a better indication of an app’s adoption than downloads, as many people will install an app out of curiosity to check it out, but then abandon the app if they don’t end up enjoying the experience. On this front, BeReal is still trailing established social media giants, Sensor Tower says. Today, 9% of BeReal’s active installs on Android (users who downloaded the app and are actively using it) are now launching the app daily. That’s far behind Instagram and TikTok. Instagram leads this category with 39% of its active installs opening the app every day, while TikTok comes in second with 29%. This is followed by Facebook, Snapchat, YouTube and Twitter at 27%, 26%, 20% and 18%, respectively. Image Credits: Sensor Tower Of course, BeReal proponents point out that the app’s Android adoption is not at the same pace as iOS, as we said in our initial report. With many of its new installs being from young people in the U.S. — where iOS is preferred — this figure may not present a full picture of the app’s current usage.

Big Tech and industry lobby groups accused in EU transparency complaints • ZebethMedia

Members of the European Parliament have lodged complaints against three tech giants, Amazon, Google and Meta, with the EU’s Transparency Register — aka, the oversight process that’s intended to track lobbying activity aimed at the bloc’s lawmakers — accusing the trio of breaching the lobbying transparency rules by using smaller front organizations to press their interests opaquely. The complaints, which were reported earlier by Politico and Bloomberg, also take aim at a series of tech industry associations and lobby groups — including a number whose names imply they represent the interests of startups and small businesses — that the MEPs allege have been involved in a Big Tech astroturfing operation targeted at two major pieces of EU digital regulation, the Digital Services Act (DSA) and the Digital Markets Act (DMA), per documents we’ve reviewed. Tech trade association the Computer & Communications Industry Association (CCIA), online ad industry body the IAB Europe, and SME and startup lobby groups Allied for Startups, SME Connect and the Connected Commerce Council (3C) are also named in the astroturfing complaints — which have been filed by three social-democrat lawmakers: Paul Tang, René Rapsi and Christel Schaldemose. The MEPs are calling for the accused tech giants’ access to the European Parliament to be revoked if their complaints are upheld. We understand nine complaints have been filed in total (two targeting Google). Deceiving lawmakers with fake lobby groups harms the democratic process. That’s why @SchaldemoseMEP @repasi and I tabled complaints triggering official investigations. If proven, access to parliament for involved Big Tech companies needs to be denied — Paul Tang (@paultang) October 14, 2022 While the DSA and the DMA have both now been adopted, the EU lawmakers remain concerned about the impact on future digital policymaking if non-transparent Big Tech policy influenceOps are not rooted out. The MEPs’ complaints follow a report back in April, compiled by civil society groups Corporate Europe Observatory and Global Witness using freedom of information requests, that revealed how a raft of tech giants sought to influence the two major EU digital policy files — spending big on pushing self-interested amendments to the (then) draft regulations. Some of this Big Tech lobbying activity included injecting detailed suggestions into late-stage closed-door policy discussions between EU institutions — presenting lawmakers with suggested wording for amendments aimed at watering down provisions that directly threaten their interests — such as in areas like tracking-based advertising. (In the event, the DSA and DMA were passed with some restrictions on tracking-based advertising, though not the outright ban a number of MEPs had been pushing for.) The complaints also cite a Medium post by Georg Riekeles — a Brussels-based director of the European Policy Centre think tank (which lists a few tech giants as members itself) and a former EU official himself — who warned this summer that: “As the EU debated the DSA and DMA package, front groups and other forms of hidden lobbying were swarming. I dare say never before had Brussels seen efforts at such a scale and with such brazenness. Many of practices deployed are not only totally out of line with the established code of conduct in interest representation but also with the most basic ethical and behavioural principles in society.” “As public scrutiny and research uncovered in the case of ‘Big Tobacco’, outsized vested interests create ecosystems of thought and influence to manipulate civil society and policymakers,” Riekeles’ blog post went on. “At this point, Big Tech’s interference strategies need to be systematically monitored, and actions taken to counter them. The EU’s capacity to act in defence of fundamental interests starts with the independence and transparency of EU institutions but requires also a wider societal ecosystem of tech control.” Systematic monitoring of Big Tech lobbying is exactly what the EU lacks, the MEPs’ complaints suggest, as transparency rules that are intended to spotlight corporate lobbying are being systematically circumvented by the use of a sprawling network of third parties funded by (or otherwise press-ganged into alignment with) well-resourced tech giants in order to project their interests by making their talking points resemble a grassroots lobbying campaign, rather than what is actually behind the effort: Gigantic self-interest. Such astroturfing tactics very obviously erode accountability and subvert democracy — enabling the corporate interests with the deepest pockets and greatest market power to build the most potent influence operations, by expanding the reach and interconnectedness of their third party networks through which they can channel and amplify their lobbying firepower while keeping their own brand name ‘clean’ at a safe distance. A couple of lobby campaigns cited in the complaints — one called ‘Targeting Startups‘ (which is now busy taking aim at a fresh EU digital policy proposal, the Data Act); and a second called the ‘Coalition for Digital Ads of SMEs‘, which ostensibly promoted small business interests in tracking-based advertising — are shown in one of the documents as not themselves registered in the EU transparency register but having a long list of backers/funders; some of which are in the transparency register (including some entities that list Big Tech entities as their members/backers), while others are not, so their funding sources are not declared. “You can only get an access badge for EU institutions [as a lobbyist] if you are registered [in the transparency register]. But as Google, Amazon and Meta are in the register they have agreed to abide by the codes of conduct. And the codes demand all registrees to not obstruct the register itself as well. So having another organization lobbying on their behalf is obstructing,” Tang told us, explaining how transparency concerns arise from this interlinked mesh of declared and non-declared interests lobbying EU policymakers. “What we are dealing with here is all kinds of branch organizations / national organizations / EU lobby organizations etc, that are actively promoting the narrative coming from Big Tech — and the only thing we know is that someone called the 3C contacts us and if we look them up in the transparency register they

Google is updating its ‘Ad’ tag to ‘Sponsored’ for mobile search • ZebethMedia

Over the years, Google has made it harder to separate ads from organic search results at a glance. In its current iteration, when users perform a search, the only distinction between the two is “Ad” written in bold — and it’s easy to miss. The search giant is making a small change to that today by replacing the “Ad” label with the “Sponsored” label in bold next to the advertisements appearing in search results. The company is also moving the label above the site URL in a separate line, instead of showing it next to the URL. Currently, Google is slowly rolling out this update across mobile and said it will start testing these changes on the desktop without specifying a date.   Old ad format Image Credits: ZebethMedia New ad format with the ‘Sponsored’ tag Image Credits: ZebethMedia “This new label and its prominent position continues to meet our high standards for being distinguishable from search results and builds on our existing efforts to make information about paid content clear,” Google said in a statement. But these changes still might not be enough for users to clearly separate ads and organic search results. If you’re reading this story and looking at the changes side-by-side, you would notice a difference between “Ad” and “Sponsered.”  But in daily usage when you’re scrolling through thousands of search results, you may not have these modifications in mind. Ginny Marvin, Google’s Ads Product Liaison, has tweeted the visual history of the company’s ad labeling many times over the years. While the tweet below captures changes only till 2019, it’s easy to see how Google has slowly blurred the lines between ads and search results. When Google rolled out the new bold “Ad” label in 2020, many folks pointed out dark patterns in this design change that made users squint to separate out paid content. But it took the company two years to make any kind of change. The ad business is the main money maker for Google: the company earned $56.3 billion in ad revenue in Q2 2022. So it’s important for the search giant to keep churning out money from that funnel in different ways. Given the position Google holds in the ads space many watchdogs are looking to probe the company’s ads business through an antitrust lens. Including website names Along with changing the ad labels, Google will also display site names in search results. Until now, you could only see URLs in the search results making it confusing to identify some sites. Plus, it is making website favicons more prominent so users can easily recognize familiar site logos. The company said it will also extend these changes to ads to increase transparency for users. Image Credits: Google

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