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The Tesla Cyberquad for Kids is being recalled over safety concerns • ZebethMedia

The Tesla Cyberquad for Kids, a $1,900 mini ATV inspired by the yet-to-be produced Cybertruck, is being recalled due to safety concerns flagged by the Consumer Product Safety Commission. Radio Flyer, which makes the Cyberquad for Tesla, is handling the recall. About 5,000 units have been sold, per the CPSC. Consumers will receive full refunds once they remove the product’s motor controller and send that back to Radio Flyer via a prepaid envelope. Removing the motor controller will permanently disable the Cyberquad. Directions on how to locate, remove and return the motor controller can be found on the Radio Flyer recall website. CPSC posted Thursday a notice on its website that the mini ATV “fails to comply with the federal mandatory safety standard requirements for youth ATVs, including mechanical suspension and maximum tire pressure.” The agency also said the Cyberquad lacks a CPSC-approved ATV action plan, which is required to manufacture, import, sell, or distribute ATVs. These action plans typically include a numbrer of safety requirements, including rider training, dissemination of safety information, age recommendations and other safety measures designed to reduce crash and injury hazards, preventing serious injury or death. The Cyberquad, which was available for purchase via Tesla and the Radio Flyer, is no longer listed on either website. Radio Flyer still sells mini versions of Model S and Model Y vehicles for kids. The only remnant of the product (at least on the Tesla website) is a Cyberquad for kids bomber jacket, which is designed for “your adventures on Cyberquad for Kids.” In December 2021, Tesla added the “Cyberquad for Kids” product on its website, where prospective customers were able to place an order. The Tesla “Cyberquad for Kids” was made with “full steel frame,” along with cushioned seating and fully adjustable suspension, could travel around 15 miles on a full charge and reach a top speed of 10 miles per hour. That top speed could be restricted to 5 mph.

YouTube’s ad revenue is declining, but creator economy experts aren’t worried • ZebethMedia

The social platforms that power the creator economy might seem like they’re starting to slip. YouTube’s quarterly ad revenue declined 1.9% year over year, per Google parent company Alphabet’s quarterly earnings report this week. Overall, Alphabet missed analyst estimates, earning $69.1 billion in revenue, about a billion dollars less than expected. For many YouTubers, ad revenue is a significant source of income, with members of YouTube’s Partner Program earning 55% of ad revenue generated on their videos. So, a decline in ad revenue could be cause for alarm. Still, creator economy experts are prepared to weather the storm. Digital services that make their money through advertising have faced intense headwinds in recent quarters. Between the overall macroeconomic downturn, global uncertainty around the war in Ukraine and major changes to Apple’s iPhone software that makes it more difficult for advertisers to track users, social media platforms aren’t posting great numbers. Russia’s invasion has also introduced new policy complexity for social platforms, which have been forced to navigate a delicate geopolitical situation while also serving as essential news gathering platforms over the course of the war. Google, Microsoft, Twitter, Snap and Meta all halted ad sales in Russia, and Russia blocked some of these apps and websites as well to block information about Ukraine. According to Amanda McLoughlin — CEO of Multitude Productions, an independent podcasting company, and longtime online creator — this decline in revenue is expected. “This is a really normal reaction by companies to any type of uncertainty in the world. Advertisers are overcorrecting to the specter of a recession by slashing budgets. If a recession actually hits, we’ll probably see ad spending bounce back faster than you’d expect. Uncertainty is much scarier than reality for companies,” McLoughlin told ZebethMedia. “This just happened in early lockdown; ad spending disappeared in March, April and May of 2020, but rebounded once we settled into the new normal (economically).” Like YouTubers, podcasters leverage advertising to support their creative endeavors. McLoughlin had previously written in the Wall Street Journal that when much of the United States went into lockdown in March 2020, she fretted for the future of her company, as well as her ten friends and collaborators who relied on their podcasts for income. She found that offering fan subscriptions was a more consistent source of income than advertising. “Direct audience support had always been part of the way we made our living, but I was stunned to see a surge in new Patreon supporters during those first few months of the pandemic,” McLoughlin wrote. “Even as so many of us were cutting back on expenses, there were dozens of people making supporting creators a new priority. Those supporters kept us going — and more than a year later, they are still here.” YouTube’s ad revenue stats do not include revenue from subscription services like YouTube Premium and YouTube TV. On YouTube Premium, subscribers can watch videos without ads. But YouTube shares some of the subscription fee with creators to compensate for any lost ad viewership. So, an increase in YouTube Premium subscribers could be a small factor in this decline in ad revenue. Jim Louderback, the former CEO of the YouTube-focused creator conference VidCon, pointed out some reasons for this less-than-stellar report in a LinkedIn post. He wrote, “The rise in short-form swipable viewing, led by TikTok, has eaten into time spent with YouTube’s traditional long-form content. Marketers are shifting dollars from Instagram and YouTube to TikTok — and Shorts isn’t ready yet to significantly arrest that.” YouTube Shorts, the company’s TikTok clone, is poised to give TikTok a run for its money, though. Next year, creators will be able to earn ad revenue on short form YouTube videos, an important step that TikTok has not yet taken. It’s a new way for short form creators to make money, but it’s an opportunity for advertisers as well. A number of creator-focused startups like Spotter, Creative Juice and Jellysmack rely on YouTube ad revenue as part of their own business models, which help expand creator businesses. Jellysmack president Sean Atkins isn’t too concerned about YouTube’s ad revenue decline either. “Cyclical moves in advertising might cause short-term discomfort, but the underlying opportunity for YouTube and creators will have staying power far beyond the near-term economic challenges,” Atkins told ZebethMedia via email. “We’ll also see savvy creators, who have invested in multiple platforms beyond YouTube, finding advantages during this period with diversified revenue streams.” McLoughlin agrees, pointing to this moment as a reminder for creators to never rely too heavily on one platform to pay the bills. “This should be another reminder for creators to diversity your revenue streams and allow your audiences to support you directly,” she said. “People have much better judgement than companies, and your audience will come through when ad dollars don’t.”

The UserTesting sale to private equity is bad news for unicorns • ZebethMedia

News broke this morning that UserTesting, a former startup that went public last year, is selling to private equity (Thoma Bravo, Sunstone Partners) for $1.3 billion, or $7.50 per share in cash. The deal, expected to close in the first half of 2023, does include a “go-shop” period, in case a better deal crops up. Holders of UserTesting shares have some cause for joy. The customer insight platform is selling for what it describes as a “premium of approximately 94% over [its] closing stock price” yesterday. As a result, shares of UserTesting soared today as investors digested the news. UserTesting dropped earnings this morning in conjunction with the deal news, giving us a window into its health. We can cross those numbers with the final price that UserTesting will command in the sale to improve our understanding of the value of smaller technology companies — at least when compared to the giants of their industry. The lessons thereof are pretty simple and not great for yet-private unicorns. Looking at the deal, it’s clear that single-digit SaaS multiples are not merely real but durable. UserTesting is exiting at a nearly 100% premium for a fraction of the price at which it went public last year. Unless the company is a financial mess, that’s terrifying for unicorns that raised money last year.

Google acquires Twitter-backed AI avatar startup Alter for $100 million • ZebethMedia

Google has acquired Alter, an artificial intelligence (AR) avatar startup that helps creators and brands express their virtual identity, for about $100 million, a source familiar with the matter told ZebethMedia, in a push to boost its content game and better compete with TikTok. The acquisition was completed about two months ago, the source said, but neither of the companies disclosed it to the public. Some of Alter’s top executives have updated their LinkedIn profiles to share that they have joined Google without acknowledging the acquisition. The source requested anonymity because they are sharing nonpublic information. A Google spokesperson confirmed to ZebethMedia that the company has acquired Alter, but declined to comment on the financial terms of the deal. Alter started its life as Facemoji, a platform that offered plug-and-play tech to help game and app developers put avatar systems into their apps. The startup received $3 million in seed funding from investors including Play Ventures, Roosh Ventures, and Twitter. Facemoji later rebranded as Alter. Google hopes to use Alter to improve and ramp up its content offerings, a person familiar with the matter said. Alter founders Jon Slimak and Robin Razka did not respond to a request for comment.

Apple pauses gambling ads on App Store product pages after developer outcry • ZebethMedia

It’s hard to imagine anyone but advertisers being happy with Apple for putting more ads on the page in App Store listings, but the way they rolled it out was especially troubling. Ads for shady gambling apps quickly pervaded the platform, appearing in the “you might also like” section of ordinary apps — including at least one for gambling addiction management. The change took place earlier this week and the problem was almost immediately discovered by developers, who naturally check their product page frequently to make sure all is well. For a brief but significant period — Tuesday night, basically — many of these newly created ad spaces were filled with “online casinos” and sports or horse betting apps. Now gambling is already a controversial topic on the App Store, as it’s hard to think of a category more predatory on users, while Apple siphons up a share of the cash being won and lost. The practice is highly regulated or completely illegal in plenty of countries or locales, so advertising it ought to be carefully monitored. So that it is being given pole position on Apple’s platform to begin with is a little unpleasant. But these are not just a way for someone to skip a trip to the bookie; many were shady shovelware and definitely not something that established developers would want to associate with at all. Yet suddenly at the bottom of their game or app’s page, there it was: “you might also like” a janky virtual casino. As a user, if I saw that, I would definitely wonder whether the app I was looking at was in the same category. The most egregious example has to be the ad for “Jackpot World,” a slots app, in the ad slot for RecoverMe, a gambling addiction support app. Imagine if you got an ad for meth when you tried to search for a rehab center! What’s this? Ads for gambling at the bottom of a listing for a gambling addiction recovery app. How could this possibly go wrong? #Apple #appstore pic.twitter.com/9MQQvDMx8r — ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Jon (@hot_doggin_jon) October 26, 2022 Fortunately, Apple was watching the conflagration on Twitter and elsewhere and yesterday it restricted gambling ads “and a few other categories” from these slots. Of course that’s not the end of the drama. An ad being inappropriate for its position is not an easy call to make, and even in the best case scenario developers feel that they are essentially being taxed, since if they don’t buy the ad on their own app, their competitor might. Apple has made it clear that it intends to bolster its advertising revenue, despite the company’s status as one of the richest and most profitable in the world. Old hands at the ad game, like Google, have weathered controversies like this one before, but Apple probably has a few more hard knocks ahead of it in its push for greater cash flow.

Telegram announces username auctions on TON blockchain • ZebethMedia

Telegram announced today that will it hold an auction for usernames — for both individual accounts and channels — through a marketplace built on top of the TON blockchain. In August, Telegram founder Pavel Durov first mentioned the idea by noting the possibility of adding “a little bit of Web 3.0 to Telegram in the coming weeks.” At that time, he said he was impressed by the success of the TON Foundation’s auction of domain names. “I’m really impressed by the success of the auction TON recently conducted for their domain/wallet names. Wallet.ton was sold for 215,250 Toncoin (~$260000) while casino.ton was sold for ~$244000. If TON has been able to achieve these results, imagine how successful Telegram with its 700 million users could be if we put reserved @ usernames, group and channel links for auction,” he said. Now the company is putting this plan into action. Telegram and TON Foundation are using a separate website Fragment.com as a hub for these auctions. Users will be able to log into the site using Telegram, the tonkeeper app, or their TON-based wallets. The website will also help users link their Telegram accounts to the handles that they have bought. At launch, the chat app is auctioning four and five-character handles that will be available for everyone. Telegram users can also put up their own existing handles for auction. Each handle put up for auction will end in a week with an extra hour for final bidding. The company is setting a minimum auction value for four character handles at 10,000 toncoins — which converts to roughly $18,400 at the time of writing. “As the partnership between TON and Telegram deepens, the synergy between the two projects will enable the continuedcreation of tangible use-cases of blockchain technology. For the first time, social media users will be able to transparently prove that they own their handles thanks to their tokenisation on the TON blockchain,” Andrew Rogozov, Founding Member of the TON Foundation said in a statement Telegram had big ambitions in the web3 world but it had to ditch those ambitions. In 2018, the company hatched up plans for Telegram Open Network (TON) blockchain project and an initial coin offering (ICO). The project got backing from big-name investors including Benchmark and Lightspeed Capital, which put up $1.7 billion. However, after a legal battle with the U.S. Securities and Exchange Commission (SEC), Telegram was forced to forsake the project. After Telegram stopped working on TON, various independent groups continued the development with Toncoin getting backing from Durov and winning the rights to ton.org website in 2021. But the Telegram founder has tried to distance himself from direct involvement with the project. Telegram has been trying various methods to earn money to keep the company sustainable. Last year it introduced ad spots on public channels. Earlier this year, the company introduced a paid plan that allows large file transfers, exclusive stickers and reactions, and the ability to convert voice messages into text. The new announcement of username auction on the blockchain is another step to get some more moolah in the bank.

AWS makes Neptune, its graph database service, serverless • ZebethMedia

Nearly five years ago, Amazon Web Services (AWS) launched Neptune, a service for running apps that need a graph database to store and query connected data sets. Now, to keep up with the serverless trend, AWS is expanding the offering with Amazon Neptune Serverless, a serverless option for Neptune that automatically scales to support variable graph database workloads. Unlike traditional databases, graph databases store nodes and relationships instead of tables, columns and documents. Developers building apps that track relationships among connected data points use graph databases to understand those relationships within the full data set; graph database use cases include contact tracing, fraud detection, drug discovery and even network security. Graph databases are powerful, to be sure. But they’re also unpredictable in terms of processing overhead. Typically, graph databases require a dev team to continuously monitor and reconfigure compute capacity to maintain good performance. Amazon Neptune Serverless ostensibly solves this problem by autonomously provisioning, scaling and managing clusters of graph database instances. Neptune Serverless supports the same graph query languages as Amazon Neptune, and customers only pay for the apps they use, according to AWS VP of databases, analytics and machine learning Swami Sivasubramanian. “Customers have asked us to take care of the heavy lifting associated with managing capacity and optimizing for cost and performance,” Sivasubramanian said in a press release. “Now, with Amazon Neptune Serverless, customers have a graph database that automatically provisions and seamlessly scales clusters to provide just the right amount of capacity to meet demand.” Neptune Serverless is generally available as of today today to AWS customers running Neptune in the U.S. East (Ohio), US East (N. Virginia), US West (N. California), US West (Oregon), Asia Pacific (Tokyo), Europe (Ireland) and Europe (London) server regions. Amazon says it’ll come to additional regions in the future. Serverless computing, which abstracts away the complexities of managing server capacity, is a growing trend in software development. According to one 2020 survey, 50% of AWS users said that they were using some degree of serverless capabilities. And CB Insights estimated the market for serverless was worth $7.7 billion in 2021, up from $1.9 billion in 2016. AWS last majorly expanded its serverless product portfolio in April, when it launched Amazon Aurora Serverless V2, its serverless database service, and SageMaker Serverless Inference, a solution for running AI systems that doesn’t require configuring the underlying infrastructure. July saw the release of several new serverless analytics offerings, including Amazon EMR, Amazon Managed Streaming for Apache Kafka and Amazon Redshift.

VR gaming startup ForeVR Games raises $10M to grow its library of Wii Sports-like titles • ZebethMedia

While Meta tries to convince users to attend virtual work meetings in its metaverse, ForeVR Games, a VR gaming startup with casual games like bowling, darts and cornhole, is a reminder that virtual reality is supposed to be fun. ForeVR announced today a $10 million Series A funding round, which is being put towards building its gaming portfolio and cementing itself as the “Wii Sports of VR.” Lobby Capital led the Series A funding round with participation from Bessemer Venture Partners and Galaxy Interactive. The new capital brings the company’s total raised to $18.5 million. Angel investors include Mark Pincus, founder of Zynga, and founders of Twitch, Emmett Shear and Justin Kan. Much like Wii Sports, ForeVR games are designed to be easy to play. Since launching in 2020, ForeVR has released three games – ForeVR Bowl ($20), ForeVR Darts ($10), and the newest addition, ForeVR Cornhole ($15). ForeVR games can be played single-player or multiplayer on the Meta Quest or Meta Quest 2. Players can unlock skins for their cornhole bean bags/boards, darts and bowling balls, listen to music through YouTube-powered jukeboxes, as well as explore different “halls” and bowling lanes, such as bowling in Atlantis or playing darts at a British pub. Plus, the games are all connected, so if a player owns multiple ForeVR games, they can meet up with friends through in-game portals, allowing them to “bowl on the moon and then head directly to a ForeVR pool hall in Texas through the portals,” CEO and co-founder, Marcus Segal, told ZebethMedia. Thanks to the company’s latest funding, the “ForeVRse,” as Segal likes to call it, will continue expanding. The company is set to launch its fourth title, ForeVR Pool, a virtual reality 8-ball pool game for all ages, on November 17. It will be available in the Meta Quest Store for $20.   Earlier this month, Meta boasted that of the over 400 apps in the Quest Store, over one-third are making millions in revenue. Although Segal wouldn’t reveal exactly how much revenue ForeVR has earned, he told ZebethMedia that it surpassed the $1 million mark. Segal also said that since legs are coming to Meta’s avatars, ForeVR plans to “leverage that technology” when the time comes. Image Credits: ForeVR Games

3 VCs explain how founders can stand out when pitching • ZebethMedia

Venture capitalists get flooded with startup pitches, which can make it difficult for founders, especially those building in crowded categories, to stand out. And while every investor is looking for something different, there are ways founders can improve their chances of getting noticed. Speaking at last weeks’ Disrupt 2022 conference, investors Annie Case, a partner at Kleiner Perkins; Sheel Mohnot, co-founder of Better Tomorrow Ventures; and Jomayra Herrera, partner at Reach Capital, said that the founders who manage to capture their attention are the ones who come to the pitch process prepared. Of course, this could mean a lot of things. Case said that it’s incredibly helpful when founders help investors prepare for their pitch meeting. When founders send over information before the pitch, or offer a preview of the deck, she can to go beyond surface-level questions right away, which leaves more time for in-depth questions, she said. That allows her to walk away from the meeting with more information, which could help a founder get a check down the line. If you’re starting a company, and there are three or four other companies that people would look at, I expect you to know intimate details about them. Sheel Mohnot, co-founder, Better Tomorrow Ventures For Herrera, just sending over a partial or basic pitch deck, or a demo, if relevant, can be wildly helpful. “I generally recommend having almost like a teaser version of the deck with enough data and information to give us a sense of where you are in terms of the journey of your company,” Herrera said. “Just enough information so that we come prepared to the meeting.” The three investors agreed that founders should come to the pitch meeting ready to answer questions about the team, progress and TAM. Mohnot said it’s a red flag when companies don’t seem to have thought through these potential questions, especially when it comes to competition. “If you’re starting a company, and there are three or four other companies that people would look at [in the space], I expect you to know intimate details about those companies,” Mohnot said.

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